ObjectPooling:
• Avoid the overhead of creating objects from scratch
• When an object is activated, it is pulled from the pool, on deactivation, it is placed back
• Pooling can be configured by applying the ObjectPoolingAttribute to a class
• ObjectPoolingAttribute derives from System.EnterpriseServices.ServicedComponent class
• Object pooling allows controlling the number of connections used
• Object pooling enforces minimums and maximums, precaution needed when defining maximum
Code Listing: ObjectPooling
[ObjectPooling(Enabled=true; MinPoolSize=2; MaxPoolSize=5; CreationTimeout=20000)]
public class TestObjectPooling : ServicedComponent
{
public void Perform() {}
protected override void activate() {}
protected override void Deactivate() {}
protected override bool CanBePooled()
{
return true;
}
}
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